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  1. Howes, Christine ; Dobnik, Simon ; Breitholtz, Ellen ; Chatzikyriakidis, Stergios (Ed.)
    As AI reaches wider adoption, designing systems that are explainable and interpretable be- comes a critical necessity. In particular, when it comes to dialogue systems, their reasoning must be transparent and must comply with human intuitions in order for them to be inte- grated seamlessly into day-to-day collaborative human-machine activities. Here, we de- scribe our ongoing work on a (general purpose) dialogue system equipped with a spatial specialist with explanatory capabilities. We applied this system to a particular task of char- acterizing spatial configurations of blocks in a simple physical Blocks World (BW) domain using natural locative expressions, as well as generating justifications for the proposed spa- tial descriptions by indicating the factors that the system used to arrive at a particular conclu- sion. 
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  2. null (Ed.)
    Understanding spatial expressions and using them appropriately is necessary for seamless and natural human-machine interaction. However, capturing the semantics and appropriate usage of spatial prepositions is notoriously difficult, because of their vagueness and polysemy. Although modern data-driven approaches are good at capturing statistical regularities in the usage, they usually require substantial sample sizes, often do not generalize well to unseen instances and, most importantly, their structure is essentially opaque to analysis, which makes diagnosing problems and understanding their reasoning process difficult. In this work, we discuss our attempt at modeling spatial senses of prepositions in English using a combination of rule-based and statistical learning approaches. Each preposition model is implemented as a tree where each node computes certain intuitive relations associated with the preposition, with the root computing the final value of the prepositional relation itself. The models operate on a set of artificial 3D “room world” environments, designed in Blender, taking the scene itself as an input. We also discuss our annotation framework used to collect human judgments employed in the model training. Both our factored models and black-box baseline models perform quite well, but the factored models will enable reasoned explanations of spatial relation judgements. 
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  3. null (Ed.)
    Task-oriented dialogue-based spatial reasoning systems need to maintain history of the world/discourse states in order to convey that the dialogue agent is mentally present and engaged with the task, as well as to be able to refer to earlier states, which may be crucial in collaborative planning (e.g., for diagnosing a past misstep). We approach the problem of spatial memory in a multi-modal spoken dialogue system capable of answering questions about interaction history in a physical blocks world setting. We employ a pipeline consisting of a vision system, speech I/O mediated by an animated avatar, a dialogue system that robustly interprets queries, and a constraint solver that derives answers based on 3D spatial modelling. The contributions of this work include a semantic parser competent in this domain and a symbolic dialogue con- text allowing for interpreting and answering free-form historical questions using world and discourse history. 
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  4. A physical blocks world, despite its relative simplicity, requires (in fully interactive form) a rich set of functional capabilities, ranging from vision to natural language understanding. In this work we tackle spatial question answering in a holistic way, using a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modeling. The contributions of this work include a semantic parser that maps spatial questions into logical forms consistent with a general approach to meaning representation, a dialogue manager based on a schema representation, and a constraint solver for spatial questions that provides answers in agreement with human perception. These and other components are integrated into a multi-modal human-computer interaction pipeline. 
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